GUESS THE NUMBER
Cycle: 2-3
Activity Level: medium
QEP: Competency I-II
Equipment: cones
Formation: teams
Tactics: agility, reaction time, teamwork awareness
Description: The class is divided into two equal teams, and each team is designated a zone in the playing area. The two teams' zones are next to each other, and the players are not allowed to step into the other team's zone. The goal of the game is for each team to create a number in their zone using their bodies, and to have the other team guess what the number is. When the other team figures out the number, the playing forming the number must get up and run away from the other team who are chasing them. The team is safe once they face the safety line at the end of the playing area. This is then repeated with the chasing team now forming a number.
Layer 1:
Activity Level: medium
QEP: Competency I-II
Equipment: cones
Formation: teams
Tactics: agility, reaction time, teamwork awareness
Description: The class is divided into two equal teams, and each team is designated a zone in the playing area. The two teams' zones are next to each other, and the players are not allowed to step into the other team's zone. The goal of the game is for each team to create a number in their zone using their bodies, and to have the other team guess what the number is. When the other team figures out the number, the playing forming the number must get up and run away from the other team who are chasing them. The team is safe once they face the safety line at the end of the playing area. This is then repeated with the chasing team now forming a number.
Layer 1:
-
give teams a
specific number to form
-
make students use
different movement patterns such as skipping, hopping, or jumping
-
students can now
choose any number from 0 to 9 that other team must guess
-
avoid using a
running pattern because it is the one that is the easiest to perform
-
add a time limit
when forming a number
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change how far the
safety line is from the team's zone
-
keep heads up to
avoid running into each other
-
use soft tags